批踢踢實業坊 ChungLi 板
 
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Oct 1st 2013, 23:26, by tacimio1216

作者tacimio1216 (Sheena)

站內ChungLi

標題[協尋]狗狗走失了,一隻博美和一隻米格魯混種

時間Tue Oct 1 23:26:44 2013

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侑侑小報 :: 痞客邦 PIXNET ::
韓劇欣賞|韓星介紹|韓聞報導| 
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Oct 1st 2013, 01:53

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Oct 1st 2013, 07:10, by fable0105

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標題[服飾] 台北 夏季衣物下殺出清 冬天外套

時間Tue Oct 1 07:10:40 2013

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批踢踢實業坊 forsale 板
 
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時間Tue Oct 1 19:23:21 2013

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批踢踢實業坊 ChungLi 板
 
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[閒聊] 車站附近的午晚餐
Oct 1st 2013, 23:57, by ym205

作者ym205 (00000)

看板ChungLi

標題[閒聊] 車站附近的午晚餐

時間Tue Oct 1 23:57:17 2013

大家好! 我是個經常會經過中壢的楊梅人, 最近因為補習的關係, 常會在中壢車站附近吃午餐或晚餐, 想請問版友有沒有推薦的午晚餐? 先分享一下吃過的部份 中央西路一帶 頤和園、聚豐園:高中就會吃的一家,沒有特別喜歡的主食 ,但整體來說頤和園比較常吃..結論是都沒特色..= = 素食自助餐(蔬食主義??):算是便宜又大碗的一家,比較推薦一點 (相較於車站前素食)菜色蠻穩定的, 通常禮拜一打折會去一下! 雙營涼麵:高中就列入拒絕往來戶.... 西西里義大利麵:上次吃青醬口味的,感覺有點雷... 阿雄但仔麵:份量蠻多的,上菜也快,但是不知為何不合口味,不喜歡。 青葉自助餐:有點貴,菜也會有點冷,不喜歡去... 建國自助餐:便宜大碗,但去的次數有點多,想換口味... 梅亭:高中密集吃到有點膩,最近去吃覺得不好不壞,不想特地走到那麼遠去吃.. 廣東粥、烏龍麵:以前在青葉旁邊那家,最近去吃也覺得記憶中的比較好吃,why? 以上是最近有回去吃過的商家,想請問版友們有沒有另外推荐的, 這幾家小弟都吃膩啦!!!!!! 希望有以下特徵 1.離車站5分內(走路) 2.不含後站(都在前站活動) 3.送餐速度快 謝謝大家!!!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 111.251.9.198

ab890011:我想知道為什麼雙贏會是拒絕往來戶 感覺有八卦... 10/01 23:58

就蒸蛋難吃到很可怕,沒有八卦...只有難吃... ※ 編輯: ym205 來自: 111.251.9.198 (10/02 00:01)

bllove:我前兩天去西西里吃番茄奶油肉醬還不錯耶 10/02 00:05

unabletell:水電行麵攤...這間下班時間有到中壢我都會去吃@@ 10/02 00:06

bllove:但不知道焗烤好不好吃~下次再去吃吃看 10/02 00:06

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
 
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[改版] 美服更新3.12完整翻譯
Oct 1st 2013, 03:51, by e7227339 ( col )

Due to some of the changes made this patch, using 3rd party applications has a higher risk of crashing your game. If your game is crashing, please try updating or uninstalling any applications you use alongside League of Legends. Now back to our regularly scheduled patch note programming…

基於這次更新的結果,使用第三方軟體的玩家會有很高的機會在遊戲中當掉.
如果你在遊戲中當機了,請試著更新或移除你所安裝的配合lol使用的軟體(像lolreplay).
現在回到一般的patch note啦!

General
We took Sight and Vision Wards into the shop for a model and texture update. The new wards function in exactly the same way as before, but look much prettier
We've also revamped ranged minion attack particles. The new particles have trails that show the direction they're traveling in, giving players more information when quickly looking for minion aggro indicators
Skillshots
Context: Skillshot missiles fired from brush or the fog of war sometimes don't register on the receiving player's screen until they've landed, leading to sad and bewildered champions. This fix ensures missiles are registered faster, giving players the chance to react and realize they're being attacked.
Skillshots fired from fog of war should appear on the enemy's screen sooner if their champion is in the path of the missile

一般

我們把眼的造型還材質作了修正,新的眼看起來和之前作用一樣,但看起來好多了!

我們也更新了遠程小兵的攻擊動畫,新的攻擊動畫有軌跡看的到子彈正在往那邊前進,
讓玩家有更多的資訊知道自己是否吸引到小兵的攻擊了.

指向技
說明:從草叢或迷霧裡發出的指向技,在沒擊中人之前常常會是隱形的,這常常導致一些悲劇和困擾.
這次的更新確保了指向技動畫出現的更快,讓玩家更有機會作出反應和了解他們被攻擊.

從草叢和迷霧中發出的指向技,路徑上敵人的視線裡會更早出現動畫效果.

英雄更新


Jinx
Jinx, the Loose Cannon, is in this build but will be turned on at a later date.

暴走重砲 吉茵珂絲
吉茵珂絲的資料有放在這次的更新檔內,但是需要更多時間調整完才會上線

Cassiopeia
Context: The cost of Cassiopeia's Petrifying Gaze is too damn high. To remedy this, we've reduced its mana cost at all levels to bring it more in line with other ultimate abilities.
Petrifying Gaze
Mana cost reduced to 100 (from 120/160/200)

卡莎碧雅

說明:蛇蛇的大絕法耗太高了!為了解決這個問題,我們降低了這個技能全等級的法耗,
讓它能夠和其他的大絕能夠相比.

(R)大絕法耗固定為100( 原本是 120/160/200 )


Garen
General
Garen has received a visual upgrade! Check out the full details here.

蓋倫
蓋倫在模組和動畫效果都有了更新!

Katarina
Summary: Death Lotus now deals more damage at later levels, and has been kicked up a notch overall with higher AP and AD ratios. We've increased the channel time of Death Lotus and removed its cast time delay, meaning Katarina's overall damage should remain roughly the same (if not higher) even if interrupted. The slightly reduced cooldown on Death Lotus means that at rank three it will take exactly three kills or assists to reset her ultimate.
Context: We wanted to re-focus more power and gameplay into Katarina's Death Lotus by increasing its high-threat damage. Ultimately, we think Katarina is more fun and unique when both she and her opponents are focused on executing or stopping Death Lotus. While the increased channel duration might seem like a nerf if interrupted early (since the ability deals damage over time), we removed the cast time delay to accommodate.
Death Lotus
No longer has a cast time delay before channeling (previously had a 0.25 second delay)
Total damage increased to 400/575/750 (+2.5 ability power)(+3.75 bonus attack damage) (from 400/500/600 (+2.0 ability power)(+3.0 bonus attack damage))
Channel time increased to 2.5 seconds (from 2)
Cooldown reduced to 60/52.5/45 seconds (from 60/55/50)

卡特蓮娜
大綱:
(R)大絕死亡蓮花的後期傷害更高,並且透過增加AP/AD加成的方式補足了另外一個缺點.
我們增加了(R)大絕的持續時間,但是移除了(R)的施放延遲,這讓卡特蓮娜的整體傷害就算被
中斷了還是能和之前一樣(或更高).稍後降低(R)的CD讓大絕在三級時,取得三個擊殺或助攻後
可以馬上重置CD.

內容:
我們希望透過增加她的大絕傷害來再次強調卡特蓮娜的大絕打法.整體來講,我們認為
卡特蓮娜和她的敵人在思考怎麼使用大絕/中斷大絕上是相當有趣且獨特的體驗.
雖然增加施法時間看起來像是砍弱,但是我們也移除了施放延遲來彌補這個損失.

(R)施放前不再有0.25秒的延遲
(R)整體傷害增加(400/500/600=>440/575/750),AP/AD加成增加(2.0AP+3.0AD=>2.5AP+3.75AD)
(R)整體施法時間增加(2=>2.5)
(R)後期CD下降(60/55/50=>60/52.5/45)


Lucian
Summary: Piercing Light's hitbox width has been reduced slightly, but it now leads its target when cast on an enemy champion. When Lucian kills someone with the first shot of Lightslinger, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target.
Context: Lucian's Piercing Light can sometimes be sidestepped by its primary target without them even trying to do so. To help the ability land, we've added a leading mechanic to Lucian's Piercing Light. This means that if the target just keeps moving - oblivious to the ability being cast - Lucian is now practically guaranteed to hit. However, the ability will be slightly easier to juke for players who've got their eye out for incoming abilities.
Finally, a bug in Lucian's passive meant that Lightslinger's second shot could sometimes hit a different target! We decided to embrace the bug and properly support it as a feature. Now, if Lucian's target dies before the second Lightslinger round lands, Lucian will always try to find another target, prioritizing the closest enemy unit to the slain target. There are certain filters in place to prevent disrupting Lucian's last hitting or accidentally hitting a champion under the tower.
General
Updated Lucian's recommended items
Base mana regeneration increased to 7 (from 6)
Mana regeneration gained per level increased to 0.7 (from 0.65)
Lightslinger
When Lightslinger's target dies before the second shot hits, the second shot will now always attempt to find another target
Piercing Light
Laser hit box width reduced to 100 units (from 120)
Piercing Light now leads its target by 80 units when cast on an enemy champion

路西安

大綱:
路西安的(Q)命中範圍稍微縮小了點,但現在如果是施放在敵方英雄上,那發射時會朝著目標現在位置發射.當路西安用(被動)第一發就擊殺目標時,他會自動把第二發打在另外一個目標上,通常會是最靠近他的敵人.

內容:
路西安的(Q)有時候在敵人完全沒注意到時都會被側身移動給躲掉.為了讓這個技能更容易擊中目標,我們覺定讓他的(Q)有一點追蹤的能力.現在如果敵人英雄不管路西安已經在發射技能,而持續之前的移動動作,那保證一定會讓(Q)擊中目標.然後這個技能對於有在專注路西安動向的敵人,也變的更好閃躲.

最後,路西安的(被動)有時候會擊中不同的目標!我們決定接受這個錯誤,並讓他成為一個特色.
現在如果路西安的攻擊目標死在(被動)的第一發攻擊,而第二發還沒擊中,
那路西安會試著找第二個目標來攻擊,通常會是找最接近的可擊殺目標來擊殺.
這樣應該能夠避免路西安的尾刀問題,或是在塔下誤擊敵人英雄的情況.

一般
修正路西安的建議道具
基本回魔增加(6->7)
每等級回魔增加(0.65=>0.7)

(被動)當被動技的第一槍擊中目標,第二槍會自動找到新的目標

(Q)鋒芒貫穿的寬度變差.
(Q)鋒芒貫穿現在在攻擊敵人英雄時會指向目標移動方向的前方.


Olaf
Summary: Olaf's kit has been significantly overhauled, with changes to each of his skills and new opportunities for counterplay, particularly when the Berserker gets ahead. In terms of major alterations, we've given Undertow a minimum throw distance and a reduced slow duration, but increased its slow amount and removed the slow decay to compensate. Vicious Strikes no longer provides attack damage or spell vamp, but instead increases Olaf's attack speed and grants bonus healing based on Olaf's missing health . Next up is Reckless Swing. We've reduced its base damage and increased the cooldown, but given the ability an attack damage ratio and allowed basic attacks to lower its cooldown. Finally, we've added a passive armor and magic resistance bonus to Ragnarok, and made it so that activating the ult converts the defensive bonuses into attack damage. Ragnarok's crowd control immunity has been retained.
Context: Old and Busted Olaf circumvented a lot of healthy interactions within the game when played well. When he got ahead, Old and Busted Olaf had everything at his disposal to take out opponents with no opportunity for counterplay, including a permanent slow (when used correctly), crowd control immunity and significant true damage while building tanky. Our core goal with these changes is to create more gameplay interaction with New Hotness Olaf so that players can react and play smart against him even if he gets ahead. We realize that these changes are fairly drastic so, as ever, we'll closely monitor how he performs over the coming days and weeks.
General
Base mana reduced to 235 (from 270)
Undertow
Base damage reduced to 70/115/160/205/250 (from 80/125/170/215/260)
Slow percent increased to 35/40/45/50/55% (from 24/28/32/36/40%)
Slow duration reduced to 1-2 seconds based on distance traveled (from 2.5 seconds flat)
Slow no longer decays
Minimum distance added (400)
Axes now stick in walls and structures only if they would land in impassible terrain
Axes now make jungle monsters ignore unit collision (to better enable Olaf's axe pickup play in the jungle)
Vicious Strikes
Mana cost reduced to 30 (from 40/45/50/55/60)
Now grants 20/35/50/65/80% attack speed
Now provides 1% extra healing for every 2.5% health that Olaf is missing
Attack damage removed
Spellvamp removed
Lifesteal retained
Reckless Swing
Cooldown increased to 12/11/10/9/8 seconds (from 9/8/7/6/5)
Damage reduced to 70/115/160/205/250 (from 100/160/220/280/340)
0.4 total attack damage ratio added
Health cost is equal to 40% of total damage dealt (unchanged ratio)
Health cost is now refunded if it kills the target
Basic attacks lower the cooldown of Reckless Swing by 1 second
Ragnarok
Cooldown changed to 120/100/80 (from 100)
Mana cost removed
Now provides 10/20/30 armor and magic resist passively
Active reworked: now removes the bonus armor and magic resist passive and grants 40/60/80 bonus attack damage while active
Olaf now turns red when Ragnarok is active
Crowd control immunity retained

歐拉夫

大綱:
歐拉夫的技能組很明顯的大修了,在修正後,當他領先敵人時,他的每個技能都更有機會被反制.
作為最主要的更新,我們讓他的(Q)有最短飛行距離和隨時間下降的緩速效果.
(W)不再有額外攻擊力和法吸的效果,但是會增加歐拉夫的攻速和歐拉夫的回血能力.
(E)的基本傷害下降,CD增加,但是有了額外的AD加成,並讓普攻能夠降低這個技能的CD.
最後我們在(R)大絕上增加了被動的物魔防,在發動時將防禦加成轉成攻擊加成,
並依然保持無視場控的效果.

內容:
舊的歐拉夫玩的好的話能夠無視很多對線上的互動.
當他領先時,舊的歐拉夫能夠用各種方法來處罰他的敵人,並且無法反置.
其中包括了永久的緩速(如果正確使用的話),無視場控和坦裝下的大量真實傷害.
我們這次修正的目標是讓新的歐拉夫在領先時,敵人也能透過聰明的互動來有機會反擊.
我們明白這次的修正相當的激烈,所以我們會在接下來的幾週持續觀察歐拉夫的狀況並調整.

一般:
基本法力下降(270->235)

(Q)基本傷害下降( 80/125/170/215/260-> 70/115/160/205/250)
(Q)初始緩速效果加強(24/28/32/36/40%-> 35/40/45/50/55%)
(Q)緩速效果在施放後1~2秒內,依移動距離變差(原本是固定緩速2.5秒)
(Q)緩速效果不再遞減
(Q)斧頭現在有最小飛行距離(使用後最少會飛400遠)
(Q)如果斧頭會掉在不可進入的區域,那它會卡在牆上
(Q)斧頭會讓野怪無視單位碰撞(讓歐拉夫更好撿斧頭)

(W)被動-每當歐拉夫失去2.5%的血量,產生1%的額外回血效果
(W)殘暴打擊的法耗降低(40/45/50/55/60=>30)
(W)殘暴打擊現在產生20/35/50/65/80的攻速
(W)不再有額外物傷
(W)不再有物吸
(W)不再有法吸

(E)魯莽揮擊CD增加(9/8/7/6/5->12/11/10/9/8)
(E)魯莽揮擊的傷害下降(100/160/220/280/340=>70/115/160/205/250)
(E)有了額外的0.4 AD加成
(E)血耗是造成的傷害的40%
(E)血耗在擊殺單位時會回復
(E)普攻會降低魯莽揮擊的CD一秒

(R)大絕CD調整(100->120/100/80)
(R)法耗移除
(R)大絕現在提供被動物魔防10/20/30
(R)主動效果重製:移除被動的物魔防效果,並提供額外40/60/80物傷害.
(R)大絕發動時歐拉夫會變紅色!!
(R)無視場控效果保留.


Summary: We've improved the responsiveness of Ryze's basic attacks. Additionally, we've increased his base movement speed along with Desperate Power's movement speed bonus.
Context: We like Ryze's current direction as a mid-range, face-melting mobile caster, and these changes represent further iterations on that same path. Having additional base movement speed and a more responsive basic attack will also help out his laning phase.
General
Adjusted recommended items to incorporate Spirit Visage instead of Banshee's Veil
Base movement speed increased to 340 (from 335)
Improved basic attack to be more responsive
Desperate Power
Movement speed increased to 80 (from 60/70/80)

雷茲
大綱:
我們增加了雷茲普攻的反應.此外我們在大絕效果之外也增加了他的跑速.

內容:
我們喜歡雷茲現在作完中距離,砸臉型的機動施法者定位,這邊的修正讓這個定位更明顯.
有了額外的跑速和反應更快的普攻讓他的撐線期更好過.

一般
建議道具從女妖面紗改成靈魂壽衣
基本跑速增加(335->340)
普攻反應更好

(R)大絕跑速固定(60/70/80->80)


shen
Summary: Previously, Shen's Shadow Dash reduced physical damage dealt by his taunted target, whether that damage was from an enemy ability or basic attack. We've altered the skill so that Shadow Dash now only reduces basic attack damage dealt by taunted champions.
Context: This is a fairly small tweak we brought in to clarify Shadow Dash. Previously, Shadow Dash would reduce only physical damage dealt by the taunted target, so if he taunted a Garen mid-Judgment, Shen would take reduced damage from Mr. Spin-to-win's trademark ability and his basic attacks. However, if Shen taunted a mid-Defile Karthus, Shen would only take reduced damage from Karthus' basic attacks. This change simplifies Shadow Dash by greatly reducing damage from just the basic attacks of Shen's taunted enemies.
Shadow Dash
Shen's damage reduction from taunted enemies now only applies to their basic attacks (previously reduced all physical damage)

大綱:
之前慎的(E)影襲降低被嘲諷的單位全部的物理傷害,不管是技能或是普攻都會降低.
我們修改這個技能讓這個效果只對普攻傷害有作用

說明:
這是我們對(E)的小小修正.之前(E)對被嘲諷的單位有降低物理傷害的效果.如果他嘲諷到
轉轉人蓋倫,慎能夠降低接下來被轉轉砍到的傷害,但如果他嘲諷到開(E)污染的死歌,那這
個降低傷害只會對死歌的普攻有效.這邊的修正是讓(E)影襲的降傷只作用在普攻上.

(E)影襲現在只會降低被嘲諷的敵人的普攻傷害.(之前是降低全部物傷)


Thresh
Summary: We've extended Death Sentence's standard cooldown, but added a mechanic that reduces the skill's overall cooldown amount whenever he lands a hook. Additionally, Thresh no longer gains mounting bonus magic damage in between chained auto attacks – he'll need to deliberately stop attacking in order for it to start "winding up" again.
Context: Thresh's laning phase can be overbearing when played correctly. We're making these changes to punish speculative hook attempts while also rewarding precise use of Death Sentence. At early levels, landing a hook will still reduce its cooldown to below its prior cooldown level, while at later levels, landing hooks will reduce its cooldown significantly (especially when combined with cooldown reduction). We changed Flay because its passive "wind up" damage was growing even in between Thresh's auto attacks. This reduced the importance of his powerful intermittent auto attack harass as he was still getting a small bonus from Flay's passive even when constantly auto attacking.
Death Sentence
Cooldown increased to 20/18/16/14/12 (from 18/16.5/15/13.5/12)
Cooldown now reduced by 3 seconds if Death Sentence strikes an enemy
Flay
Passive basic attack "wind up" damage now only grows when Thresh's basic attack cooldown completes

瑟雷西
大綱:
我們增加了(Q)死亡宣告的標準CD,但是增加了一個機制來讓勾到人的(Q)降低整體的CD.除此之外,
瑟雷西的連續普攻不再有額外的法傷-他需要明確的停止普攻來重新暖機.

說明:
只要打的正確,瑟雷西在撐線期有點太過霸道了.我們這次的修正是要讓濫用勾子受一點懲罰,
並讓善用勾子的人得到額外的好處.在早期順利勾到人能夠讓CD比之前更短,而後期勾到人的CD
會比之前更明顯的變低(特別是配上降CD效果).
我們修正(E)的被動傷害發動時間,因為之前瑟雷西每次普攻間隔都會讓讓這個被動作用.
這修正會降低他連續攻擊時的傷害,但是對偶爾攻擊一次作騷擾的人來講不會有影響.

(Q)勾子早期CD增加(18/16.5/15/13.5/12->20/18/16/14/12)
(Q)如果勾到目標,CD降低三秒
(E)被動的傷害只有在瑟雷西明確停止攻擊時才會增加

=========================================================
小修正/bug調整


Heimerdinger
H-28G Evolution Turret
Fixed a bug that caused cooldown values to be extraordinarily high under certain conditions
Karthus
Requiem
Warning buff on enemy champions now has a duration that matches the impact delay
Nidalee
Takedown
Fixed a bug that sometimes allowed Nidalee to perform Takedown from range.
Teemo
General
Noxious Traps are now worth 10 gold (from 0)
Yorick
General
Ghouls are now worth 5 gold (from 0)

漢默丁格
(Q)修正某些情況下CD特長的bug

卡爾瑟斯
(R)敵人身上的警告時間現在和發動時間相合

奈德麗
(Q2)修正有時候奈德貓可以從遠距離發動(Q)擊倒的效果

提摩
(R)大絕被打掉會生10元(原本是0)

約瑞科
小鬼現在值5元(原本是0)

=====================================================
道具


Phage
Combine cost increased to 475 gold (from 375)
Total cost increased to 1350 gold (from 1250)
UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions

淨蝕之鎚:
合成費增加(375->475)
總費用增加(1250->1350)
唯一被動-狂怒-額外跑速對遠程英雄作用減半

Trinity Force
Total cost increased to 3728 gold (from 3628)
UNIQUE Passive – Rage: movement speed bonus now halved for ranged champions

三相之力
總費用增加(3628->3728)
唯一被動-狂怒-額外跑速對遠程英雄作用減半

Spirit of the Elder Lizard
Fixed a bug causing the item to deal less damage than intended

蜥蝪長老戰魂
修正讓被動傷害變低的bug

==============================================
地圖和遊戲模式


Summoner's Rift
Context: Turns out towers have some pretty complex mechanics! Instead of forcing players to earn cryptography degrees to figure them out, we decided it might be best to add items to towers that explain their nuances.
Towers now have an item inventory that can be seen by clicking on them (no changes to how towers actually work). Each item in the inventory explains a specific tower mechanic.

召喚師峽谷
說明:
塔的攻擊機制太過複雜!玩家需要有額外的知識背景才會知道有那些作用.我們決定讓塔額外帶一些道具,來說明有那些機制會是最好的解說法.

塔現在有道具欄,裡面有不同道具(不影響塔現在的攻擊方式),每個道具都會說明塔的特別能力.


Twisted Treeline and Crystal Scar
The following changes are for Twisted Treeline and Crystal Scar only
Moonflair Spellblade
Total cost increased to 2600 gold (from 2300)
Tenacity effect is no longer ranged only
Kayle
Context: Kayle naturally builds a lot of cooldown reduction, making her level three Intervention a little too available. Given that Twisted Treeline and Crystal Scar games are more focused on frequent skirmishes, increasing the cooldown on Intervention should force Kayle players to be more conscious of when they use their ultimate.
Intervention cooldown increased to 100/90/80 seconds (from 90/75/60)

扭曲樹林和水晶之痕
下面的變更只在扭曲樹林和水晶之痕兩張地圖出現
月光魔劍
總合成費用增加(2300->2600)
軔性效果不再是遠程限定

凱爾
說明:
凱爾通常會買一堆CDR物品,讓她的大絕太強大.因為扭曲樹林和水晶之痕是相當重視小型會戰的地圖,增加大絕的CD讓凱爾的玩家要更注意大絕的使用時機

(R)大絕的CD增加(90/75/60->100/90/80)


Twisted Treeline
The following changes are for Twisted Treeline only
Cassiopeia
Context: Cassiopeia's bonus movement speed on Noxious Blast and the high damage of Twin Fang allowed her to effectively kite and dish out damage to opponents with relative safety, particularly on Twisted Treeline. These changes should balance her out a little.
Noxious Blast movement speed boost reduced to 16/17/18/19/20% (from 15/17.5/20/22.5/25%)
Twin Fang ability power ratio reduced to 45% (from 55%)
Lulu
Context: We liked the Crystal Scar changes we made to Lulu's ult in patch 3.11, and are extending Wild Growth's cooldown changes to Twisted Treeline, too.
Wild Growth cooldown increased to120/110/100 (from 110/95/80 seconds)
Tryndamere
Context: Tryndamere went and spun himself right into our cooldown nerf machine! We've increased the cooldown on Spinning Slash and Undying Rage to help balance the high mobility and value they bring on TT's smaller map.
Spinning Slash cooldown increased to 15/14/13/12/11 seconds (from 13/12/11/10/9)
Undying Rage cooldown increased to 120/110/100 seconds (from 110/100/90)
Wukong
Context: We're extending the Cyclone cooldown and Stoneskin armor/magic resist changes we made to Crystal Scar Wukong in patch 3.11 to Twisted Treeline Wukong.
Stoneskin armor and magic resist boost reduced to 2/4/6 (from 4/6/8)
Cyclone cooldown increased to 120/110/100 seconds (from 120/105/90)

扭曲樹林
下面的修正只對扭曲樹林有用

卡莎碧雅
說明:
卡莎碧雅的(Q)移動加成和(E)的高傷害讓她能夠有效率的風箏敵人並在安全的情況下對敵人造成大量傷害,特別是在扭曲樹林.這邊的修正會讓她更平衡一點.

(Q)毒霧爆擊的跑速加成下降(15/17.5/20/22.5/25%-> 16/17/18/19/20% )
(E)雙生毒牙的AP加成下降(55%->45%)

露璐
說明:
我們喜歡在水晶之痕中的修正,所以把這個修正拿到扭曲樹林.
(R)大絕CD增加(110/95/80->120/110/100)

泰達米爾
說明:
泰達米爾自己轉進了我們的nerf機內!我們增加了(E)轉轉和(R)不死怒火的CD來平衡他在TT這種小地圖上的高機動性.

(E)轉轉CD增加(13/12/11/10/9->15/14/13/12/11)
(E)不死怒火的CD增加(110/100/90->120/110/100)

悟空
說明:
我們把3.11中水晶之痕內悟空被動和大絕的修正延伸到扭曲樹林內.
(被動)物魔防下降(4/6/8->2/4/6)
(R)大絕CD增加(120/105/90->120/110/100)


Co-op vs. AI
Zyra
Zyra Bot is now available in the Co-op vs. AI rotation

AI對戰
枷蘿新增到AI對戰的行列之中!

Basic Tutorial
Fixed a target bar bug that was showing incorrect minion health and damage

新手教學
修正目標單位血量和傷害顯示錯誤的bug

Game Menus
When playing in windowed mode, players can now interact with the game even while the options menu is open
While playing in windowed mode your mouse cursor will be constrained to the game window regardless if the options menu is open or not
Pressing F9 (default hotkey) releases the mouse from the game window so you can interact with your desktop or other applications

遊戲選項
當在視窗化的情況下,玩家在開起選項的情況下還是能夠和遊戲內互動.
當在視窗化的情況下,你的滑鼠指標不管選項有沒有打開,都會被綁在遊戲視窗內.
按下F9(預設)能夠讓你的滑鼠指標從遊戲中離開並和你桌面或其他軟體互動.

League System
Added notification icons in the profile that show players the number of team wins they need to claim season rewards if they're below the threshold

聯盟系統
在玩家的資料頁中會顯示他們還要多贏幾場才能取得天梯獎賞,如果他們還沒到達基本值的話.

Revamped Trade System
Summary: We've rebuilt the champion trade system to be more reliable when attempting a trade and more informative when you cannot complete a trade.
Simultaneous trade actions will be resolved automatically without breaking your trades
Clearer Messaging:
<Player 1> is busy trading. Try again when their trade is complete.
<Player 1> has declined your trade request.
<Player 1> has canceled the trade.
<Player 1> no longer has the champion you wanted. Try trading again.
You will no longer be able to request a trade with a player who doesn't own your champion
Bug Fixes
The following bugs with the trade system have been fixed:
Friends list not updating friend's current champion after a trade
Players rerolling during a trade and then giving one player a different champion than they expect
Trade icon not appearing after refusal of trade request
Client denying a trade request
Trade system displaying the wrong champion
Simultaneous trade requests causing trades to lock and become unavailable
Trade window would not time out for either player, leaving those two players unable to trade with anyone else

重製的英雄交換機制

說明:
我們重製了英雄交換的系統來讓選角時交換英雄更可靠,並讓交換失敗時有更明確的資訊.

同時交易的問題在你正在交換英雄時會被自動解決
更明確的訊息:
<玩家>正在交換英雄,請在他們交換結束後再試試
<玩家>拒絕了你的交換請求
<玩家>取消了交換請求
<玩家>不再有你要的英雄,請重新交易

你不能夠和拿著你沒有的英雄的玩家要求交易

bug修正
交換英雄系統中,下列bug被修正
交易後好友列表上沒有顯示現在用的英雄的bug
玩家在交易期重選英雄,並交換給對方非預期英雄的bug
在拒絕交換英雄後,按鈕不出現的bug
程式拒絕發出交喚英雄請求的bug
交換系統顯示錯誤英雄的bug
同時發生的交換請求,讓交換機制卡住並且無法作用的bug
交換英雄雙方的交換視窗不會消失,讓兩位玩家無法再作交換的bug


In-Game Options Menu
Summary: The in-game options menu has been rebuilt to be more responsive and intuitive. Keybinds are now organized in a graphical layout by action – after clicking the square you can hit any key to bind the action to it. We’ve renamed “Smart Cast” to “Quick Cast” for clarity purposes, and you can turn Quick Cast on for each hotkey with a simple toggle. Additionally, a few game-affecting options (volume, HUD scale, chat scale, etc) will preview their changes without having to save your changes, and the time to switch resolutions or to window modes has been drastically reduced. Finally, we’ve added an option to disable camera movement on revive (under the game section).
Reorganized the menus for clearer navigation
Changes are preserved across pages until you hit OK
Restore now defaults to a per-screen basis so you don’t clear all of your settings at once
You can now scroll through the menu with your mouse wheel
Hotkeys
"Smart Cast" has been renamed "Quick Cast"
It is now faster and easier to rebind your primary keys and turn Quick Cast on and off for each of them.
Interface
Several options such as Sound Volume, Hud Scale, and Chat Scale will preview their changes without having to save your option changes.
An option to disable camera movement on revive has been added to the Game section
The "More Options" section has been removed and its contents have been re-organized into other, more appropriate sections
Video
A new slider has been added to adjust all video and graphical settings to an overall quality level
The time required to switch resolutions or window modes has been drastically reduced.

遊戲中選項
說明:
遊戲中的選項重建過,反應更好並且更直觀.熱鍵修改現在視覺化的更直覺.
點擊你要輸入熱鍵的動作類型方框,並按下你要設定的熱鍵及可.
我們將"smart cast"改名為"fast cast"讓這個機制更明確.
你能夠透過熱鍵修改來使用"fast cast".
除此之外,一些影響遊戲的選項(像是音量,介面大小,聊天視窗等)會在更動時,
預先讓你知道修改後的結果而不用先行存擋,視窗模式下修改解析度的速度也變快.
最後我們在"遊戲選項"內增加了移除自動移動視點的選項.

重新調整選項讓使用上更清楚
每頁的修正在按下ok前都不會保留.
每個分頁都能夠獨立的重置,讓你不用一次全部重改.
能夠利用滾輪來滾動視窗.

熱鍵
"smart cast"改名為"quick cast"
現在能夠更快並更簡單的綁定你的熱鍵並且選擇要不要綁上"quick cast"

介面
一些選項,像是音量,介面大小和聊天室大小等,在你調整時就會讓你預覽結果.
遊戲區內多了移除自動移動視點的選項
"更多內容"被移除了,原本的內容被組織到對應的分頁區

影像
新的拉把新增到選項內,能夠一次調整整體品值.
視窗模式下調整解析度的速度變快.


Skins
Spirit Guard Udyr
Added extra VO lines triggered by interactions with specific champions

造型
靈魂守衛 烏迪爾
增加了對特定英雄的互動語音

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遭架空? 特偵組:照常運作
Oct 1st 2013, 07:58

立法院司法及法制委員會昨天通過臨時提案,特偵組目前偵辦及監聽案件應全停止,交一般檢察機關偵辦,停止分案辦理新案。特偵組今天回應,未停止分案、辦案,「業務照常運作。」

檢方今天表示,司法法制委員會的提案僅是一讀,沒有拘束力,要特偵組停止辦案和分新案,須立法院院會三讀通過,或修法廢除特偵組才行。

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Yahoo!奇摩知識+ - 分類問答 - 運動體育 - 發問中
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奔騰V2彰化價格?
Oct 1st 2013, 03:48

爬了許多文,就是要貨比三家!爬來爬去,最低有看到全部辦到好只要5萬元整,但是店家卻是在高雄?台中我有找到5萬1都辦到好的,不知彰化有否此款機車超級大特價呢???
感謝回答,本人身在彰化近秀水,若是有特價的機車店又不遠的話,購買機率是百分百呦!

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2013 - Yahoo奇摩 搜尋結果
2013 - Yahoo奇摩 搜尋結果 
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台灣APEC特使蕭萬長將與習近平會面
Oct 1st 2013, 15:41
蕭萬長

台灣APEC特使蕭萬長在行政院舉行行前記者會。

亞太經濟合作組織(APEC)第21次領導人非正式會議將於9月7日和8日在印尼巴厘島舉行,台灣前副總統蕭萬長將代表馬英九總統前往出席,並與中國國家主席習近平見面。

由於中國的反對,台灣領導人被禁止出席APEC峰會,取而代之的是一名資深經濟顧問或商界領袖。

儘管台灣在1949年國共內戰後與中國大陸分離,中國一直把台灣視為其不可分割的一部分領土。

雙方關係在2008年馬英九領導的國民黨上台之後得到巨大改善。

2010年台灣與中國簽署了具有歷史意義的兩岸經濟合作架構協議(ECFA)。

馬英九在2012年再次當選總統。台北與北京方面在今年6月簽署一系列跟進協議--《海峽兩岸服務貿易協議》。

根據該協議,中國大陸將向台灣公司開放80個服務部門,而台灣則將允許大陸在其64個服務部門投資。

周二(1日)下午,馬英九接見了「2013年第21屆APEC經濟領袖會議」代表團,蕭萬長則於晚間在行政院舉行行前記者會。

全力以赴

蕭萬長表示,能代表馬英九出席他深感榮幸,此行責任重大,他將「全力以赴,不辱使命」。

蕭萬長進一步表示,他也會藉此機會說明經貿發展現況及兩岸關係的努力,包括簽署兩岸經濟合作架構協議架構下的兩岸投資保障協議、兩岸服貿協議等。

在回答記者提出的「蕭習會」是否為「馬習會」鋪路的問題時,前蕭萬長說,他與中國大陸領導人會面,「不會涉及以後的事」。

蕭萬長表示,這次參加APEC,兩人會談時間不會太長,將談兩岸經貿合作、區域整合趨勢,個別議題應不至於談及。

他說,以他過去四次參加APEC經驗,領袖聚焦討論議題,以APEC主題為主,為區域成長繁榮貢獻心力,「超越這個的,不是APEC名義的討論」。

蕭萬長還表示,台灣行政院大陸委員會主任委員王郁琦今年在顧問名單,對兩岸相關議題,由陸委會擔任諮詢、幕僚作業,會做好凖備。

此外,媒體也問及跨太平洋伙伴協議(TPP)和台美貿易暨投資架構協議(TIFA)協商是否受海峽兩岸經濟合作架構協議(ECFA)相關協議進度影響?

蕭萬長表示,APEC精神是開放性的區域主義,在APEC討論貿易投資是朝自由化、便捷化努力,台灣希望積極參與這樣的平台,讓其他會員體了解台灣希望的開放性區域主義精神,「這對我們未來要參加TPP、區域全面經濟伙伴關係(RCEP)是有利的條件」,他將透過APEC表達國家及人民期待。

(撰稿:尚清 責編:李莉)

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Yahoo!奇摩知識+ - 分類問答 - 社會人文 - 已解決
Yahoo!奇摩知識+ - 分類問答 - 社會人文 - 已解決 
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婚友聯誼社有人參加過嗎?婚友聯誼社交的到女朋友?
Oct 1st 2013, 10:14


婚友社聯誼有哪些推薦?婚友社聯誼有合法的嗎?有誰參加過婚友社聯誼 。   

進入此網站如何跟異性交談的方法有專人指導:

http://xkklo037.pixnet.net/blog/post/57996274

有絕大多數的中國人相信

談戀愛是講求緣份的

所以交不到男女朋友 很久很久沒有談戀愛

是因為緣份還沒來

但我個人認為緣份在還沒有努力之前

都是自我安慰的藉口

尤其是"不要把自已局限在小小的世界裡"

如果一個男人每天做的事情

就是上班、下班、回家

那他可以遇到的人就只能是同事與家人

若同事跟他都是相同的性向
(都是喜歡男的 或者都是喜歡女的)

那這輩子不去改變這個現狀

幸福永遠不會來敲門

而如果靠朋友介紹 你能認識的就是朋友的朋友

而如果靠網路認識 你能認識的就幾乎是全世界有在上網的上億人

這就是我認為會隨著你主動去做

然後讓緣份主動來靠近你的最好方法!!

但是也隨著網路的世界 你能看的人變多了

有時候真的無法去了解或篩選你認識的人

是否是對的人!

有太多的社會新聞告訴我們

在網路上認識不對的人 發生的恐怖社會事件

而且如果二人因為學歷、財富、家庭

而有不同的價值觀

會讓一開始的桃花緣變成痛苦一輩子的怨偶

我相信你懂! 我也知道你一定懂我說的!

所以得到幸福最好的方法

就是認識最愛的人之前 先經由專門的人挑選過

最符合你的想法 你的人生觀念的人

像我就常常推薦我還沒有男女朋友的朋友

參加一些經過挑選 認識那種真心想要交往的人

往往沒多久就交往到有共同興趣、共同時間與共同目標的對象

所以如果你空窗很久了

或者你真的很想結婚 很想談一次不要再受傷的戀愛 請複製參考以下部落格(加入我的最愛)

http://xkklo037.pixnet.net/blog/post/57996274

希望你這次可以成功喔

相關詞:
台中婚友社聯誼,新竹婚友社聯誼,桃園婚友社聯誼,婚友社聯誼愛裡行動不便.追不上你的美.腳步在快跟不上你的婚友社聯誼.分開我騙了誰.想擦掉你的婚友社聯誼,擦不掉痛卻更明顯.你說你要的婚友社聯誼在很遠.我不了解.分手就分手.別把婚友社聯誼說的太美.眼前的色彩忽然被掩蓋.妳的影子無情在身邊徘徊婚友社聯誼,妳就像一個劊子手把我出賣婚友社聯誼.我的心彷彿被刺刀狠狠地宰懸崖上的愛.誰會願意接受最痛的婚友社聯誼:台中婚友社聯誼,桃園婚友社聯誼,台南婚友社聯誼,新竹婚友社聯誼,高雄婚友社聯誼,

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