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台灣大哥大Amazing A5話筒聲音破音
Aug 20th 2013, 01:25

最近購入台哥大的A5,第一天使用就發現對方講話的聲音有時會分叉,類似破音,馬上拿去直營店,3天後店家直接換1支新的給我,但這支新的設定在普通音量是OK,但如果在戶外設成接近最大聲時,就又會出現分叉的情形。

如果每天接聽電話都會聽到分叉的聲音,真的是會蠻難受的,但又覺得這支手機CP值高還不錯用。請問有人有相同的情形嗎?是個案還是這個型號都這樣?我還要再拿去換第2次嗎?

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[改版] 更新3.10a完整翻譯
Aug 22nd 2013, 02:12, by e7227339 ( col )

lol

http://beta.na.leagueoflegends.com/en/news/game-updates/patch/patch-310a-notes
原文網址


Hey Summoners!
With our focus on stability for patches leading up to the World Finals, we’ve decided to split our next update into a few parts in order to mitigate risk. As such, this patch is titled 3.10a due to the nature of its deploy (as it contains only balance and design changes).

各位召喚師好!
在我們為了世界冠軍賽準備穩定的更新的同時,我們決定將接下來的更新內容分成許多小部份來降低風險.
這次更新稱為3.10a是因為它發布的本質(裡面只包含了平衡和設計上的更新).

Champions


Leblanc
Summary: LeBlanc’s base health regeneration and attack damage per level have been slightly increased.
Context: With unorthodox skills, unmatched mobility and a supremely squishy face, LeBlanc’s always been a difficult champion to master. While this is intended, the changes we made to her in Patch 3.9 made her even more vulnerable, especially during her laning phase. These minor buffs should improve her play experience and even her out a little.
Base health regen increased to 7.05 (from 5.05)
Attack damage per level increased to 3.5 (from 3.1)

勒布朗
大綱:勒布朗的基本回血能力和每等級提升的傷害力增加了

說明:基於非傳統的技能,超高的機動性和極為薄弱的體值,勒布朗一直是個很難玩的好的英雄.當然這是我們預期的事,可是在3.9中的變動讓他變的更容易受傷,特別是線上時期.這邊的小buff應該能讓他的整體遊戲經驗和使用上更好

基本回血量增加(5.05->7.05)
每等級提升的傷害增加(3.1->3.5)


Master Yi
Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a “full reset” to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yi’s attack speed per level has been reduced, while Meditate’s damage reduction at later levels has been increased. Wuju Style’s passive attack damage bonus is now higher at earlier levels and lower at later levels.
Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlander’s reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yi’s Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.
General
Attack speed per level decreased to 2% (from 2.75%)
Double Strike
Fixed a bug where the second strike would damage targets even when Master Yi was blinded
Meditate
Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)
Wuju Style
Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)
Highlander
Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)

易大師
大綱:大絕的被動現在會在擊殺或助攻時降低一定比例的技能CD,而不是固定數值.這代表著易大師在擊殺後永遠都沒辦法連發(Q)先聲奪人,就算在第一次(Q)就拿到人頭也一樣.除此之外易大師每等級提升的攻擊速度下降,而(W)冥想後期的降傷效果增加.(E)無極劍道的被動增傷在早期增加,後期降低.

說明:新的易大師很快的就成為了超強英雄,而我們也很快的就認知需要降低他的力量.我們需要用比較聰明的作法來調整易大師,讓他和他的敵人都留下更多的機會,而不是只單純的降低他的整體輸出.我們喜歡(R)高原血統的重置機制,但是固定秒數的降低CD讓熟練的易大師玩家能夠連發(Q)並在擊殺後有很長一段無敵時間.這邊的變動讓易大師需要在第一次使用(Q)後多普攻幾次才能再次發動,讓他的敵人有更多的機會來反擊.易大師的(W)buff讓他在有需要時,更有機會在這些(Q)的CD間存活下來,也讓他在升級時有更多的選擇.

一般
每等級得到的攻速降低(2.75%->2%)
(被動)修正就算易大師被致盲,雙重打擊第二下還是有傷害的bug
(W)冥想後期降傷效用增加(40/45/50/55/60%->50/55/60/65/70%)
(E)無極劍道的被動傷害固定(7/9/11/13/15%->10%)
(R)雙重打擊的被動改為擊殺或助攻時降低70%的CD,而不是固定(擊殺18秒,助攻9秒)


Riven
Summary: Riven can now leap over walls with the third hit of Broken Wings.
Context: Riven's Broken Wings started crossing walls on live following a few engine fixes. We looked at this and decided we want to fully support the emergent gameplay while cleaning up the ability’s environmental interactions. This change promotes Riven’s high mobility playstyle and skirmish play pattern, so we’ll balance around it rather than simply remove the change if it affects her power significantly.
General
Fixed an issue where several of Riven's particle effects were missing
Broken Wings
Third hit now knocks up affected targets rather than knocking them back
Only the third cast can now leap over walls
Hitbox has been retuned to more closely match the particles

雷玟
大綱:雷玟的(Q3)現在能跳過牆

說明:雷玟的(Q)斷罪之翼在上次的引擎更新後能過越過某些牆,我們在觀察之後決定完全的認可這個打法,並說明這個技能和環境之間的互動關係.這會提升雷玟的高機動性和小會戰的打法,所以我們會在這點上作平衡,而不是單純的移除它,如果在未來這對他的威力影響太大的話.

基本
修正一些特效消失的bug

(Q)斷罪之翼第三段(Q3)現在會擊飛被影響的目標,而不是擊退
(Q)只有第三段(Q3)能過牆
(Q)擊中判定現在修的和畫面更符合.


Shen
Summary: Shen’s Feint shield has been weakened, while Stand United can now be interrupted by root effects.
Context: As a dominant force in the competitive scene, Shen gets just a little too tanky in the late game – to the point where even primary damage dealers have a tough time eating through his shields. This small nerf should reduce some of Shen’s strong dueling potential. Additionally, our Stand United change has been brought in to increase the consistency with which we handle delayed movement abilities. Specifically, Shen’s Stand United channel will be interruptible by root effects, similar to Twisted Fate’s Gate. We’ll continue looking at other cases in the future.
Feint
Shield amount reduced to 60/100/140/180/220 (from 70/115/160/205/250)
Stand United
Can now be interrupted by root effects


大綱:慎的佯攻被調弱了,而大絕(R)並肩作戰能被定身給中斷

說明:作為高端的主宰者,慎在後期顯的有點太坦了,就算是主力傷害英雄都要花一段時間打破他的盾.
這邊的小nerf也會下修慎的單挑潛能.除此之外,大絕的修正讓這個技能和其他的延後技能更有一制性,慎的大絕現在會被定身給中斷,就和逆命的大絕(R)一樣.我們會在之後注意其他的範例.

(W)佯攻的盾時降低(70/115/160/205/250->60/100/140/180/220)
(R)大絕現在會被定身中斷.


Twitch
Summary: Twitch’s Expunge now deals less damage at early to mid levels.
Context: Currently Twitch's laning phase trades are too strong, even when he’s forced to pop Expunge before reaching full stacks of Deadly Venom. These changes should balance out the Plague Rat’s early game power without affecting his team fight potential.
Expunge
Base damage reduced to 20/35/50/65/80 (from 40/50/60/70/80)

圖奇
大綱:現在圖奇的毒性爆發在遊戲中期和早期傷害下降

說明:圖奇現在在線上換血的威力太強了,就算他在死亡毒液沒疊滿前就使用毒性爆發也一樣.這邊的調整應該會平衡瘟疫之源的早期威力,而不影響他團戰的潛能

(E)毒性爆發的基本傷害下降(40/50/60/70/80-?20/35/50/65/80)


Zac
Summary: Zac's passive healing blobs will now be harder to pick up for both him and his opponents. Additionally, Zac’s ult no longer grants him Tenacity while active.
Context: Previously, Zac’s pickup range was so large he would sometimes regain health from his blobs even if he stood still after using an ability. The blob radius change creates more potential counterplay in lane, since Zac and his opponents now have to specifically move to blobs to regain or deny health. The tenacity portion of Let’s Bounce has removed to allow for more gameplay in fights, notably by giving enemies the chance to lock Zac down while protecting vulnerable targets.
Cell Division
Blob absorption and squish radius reduced to 25 (from 100)
Let's Bounce
No longer grants tenacity
Fixed the tooltip to state that Zac removes all slows affecting him upon activation

札克
大綱:札克的被動血球現在對他和他的敵人來說都更難取得,而他的大絕在發動時不再有額外軔性

說明:之前被動的拾取範圍太大,有時候札克放完招後連動都不用動就能直接撿起血球,
這邊的拾取範圍變動讓他在線上更可能有好的反制法,因為札克和他的敵人可能會因為想去觸碰血球而有特別的動作.
大絕的額外軔性移除在團戰中提供了更多的可能性,特別是讓敵人想保護軟皮目標的時候有機會將札克定死.

(被動)細胞分裂的組織拾取範圍縮小(100->25)
(R)大絕不再提供額外軔性,並修正文案說明中移除全部緩速效果的部份.


Items
NOTE: If an item value or statistic is not mentioned, it is still present on the item.
Bilgewater Cutlass
Range reduced to 450 (from 550)
Active now takes into account the bounding boxes for each champion
Blade of the Ruined King
Range reduced to 450 (from 550)
Active cooldown increased to 90 (from 60)
Locket of the Iron Solari
Fixed a bug where it was granting more health regen than intended
Spirit Visage
Combine cost increased to 500 gold (from 375). Total cost increased to 2750 gold (from 2625)
Phage & Trinity Force’s Icy Passive
Summary: Phage and Trinity Force no longer have the “Icy” slow passive. Instead of a percentage chance to slow an enemy champion on hit, these items now grant movement speed for a short duration of time, along with even more movement speed on minion, monster, and champion kills. Frozen Mallet’s function remains unchanged, but its recipe has changed.
Context: Following the nerfs to Blade of the Ruined King, we wanted to create more tools to help bruisers stick to their targets. Ultimately we focused on in-skirmish mobility as a valuable and healthy stat for all champions.
Phage
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
Combine cost reduced to 375 gold (from 590). Total cost reduced to 1250 gold (from 1465)
Trinity Force
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
UNIQUE Passive - Spellblade
Damage increased to 200% base attack damage (from 150%)
Due to Phage's price reduction, total cost is now 3628 gold (from 3843)
Frozen Mallet
Recipe Changed: Giant's Belt + Pickaxe + Ruby Crystal + 950 gold = 3300 total gold
UNIQUE Passive – Icy retained

道具
如果某樣道具的屬性或價格沒提到,那他們就是照舊.

比爾吉沃特彎刀
主動技施放距離下降(550->450)
施放距離現在會考慮每個英雄的體積

殞落王者
主動技施放距離下降(550->450)
主動技的CD增加(60->90)
=============================================
日輪的加冕
修正回血回太多的bug.
=============================================
振奮鎧甲
合成價格上升(375->500),總價變成(2625->2750)
==============================================
淨蝕之鎚和三向之力的寒冰被動
大綱:淨蝕之鎚和三向之力不再有寒冰的緩速被動.在移除了普攻的機率緩速後,
它們提供在每次普攻後短期間的移動速度增加,當在擊殺小兵,野怪和英雄時會提供更多跑速.
冰霜之錘的緩速效果不變,但是配方有所變動.

淨蝕之鎚
被動-寒冰移除
新的被動-狂怒-每次普攻提升20跑速2秒.擊殺小兵,野怪和英雄時提升60跑速2秒.
合成費用下降(590->375),總價下降(1465->1250)

三向之力
被動-寒冰移除
新的被動-狂怒-每次普攻提升20跑速2秒.擊殺小兵,野怪和英雄時提升60跑速2秒.
被動-魔法彎刀-傷害提升(150->200普攻傷害)
因為淨蝕之鎚價格下修,所以總價下降(3843->3628)

冰霜之錘
配方改變-巨人腰帶+十字鎬+紅寶石+950G=3300G
被動-寒冰 保留


Maps
Summoner's Rift
Lesser Wraith
Fixed a bug where lesser wraiths were granting less experience than intended (4 instead of 15)
Twisted Treeline and Crystal Scar
Blade of the Ruined King
Now available on the Crystal Scar
Entropy
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
Due to Phage's price reduction, total cost is now 3400 gold (from 3615)
Kitae's Bloodrazor
Removed from the Crystal Scar
Howling Abyss
Poros
No change. Still awesome

召喚師峽谷
小鬼-修正小鬼魂提供的經驗值比預期少的bug.(原本是15,只提供4)

扭曲樹林和水晶之痕
隕落王者
        在水晶之痕不能買

急凍戰鎚
        唯一被動-寒冰-移除
        新的被動-狂怒-每次普攻提升20跑速2秒.擊殺小兵,野怪和英雄時提升60跑速2秒.
        因為淨蝕之槌價格調降,總價下降(3615->3400)

凱特的血刃
        在水晶之痕不能買

ARAM
普羅
        沒變,還是一樣超讚的!
        

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
 
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[改版] 更新3.10a完整翻譯
Aug 22nd 2013, 02:12, by e7227339 ( col )

lol

http://beta.na.leagueoflegends.com/en/news/game-updates/patch/patch-310a-notes
原文網址


Hey Summoners!
With our focus on stability for patches leading up to the World Finals, we’ve decided to split our next update into a few parts in order to mitigate risk. As such, this patch is titled 3.10a due to the nature of its deploy (as it contains only balance and design changes).

各位召喚師好!
在我們為了世界冠軍賽準備穩定的更新的同時,我們決定將接下來的更新內容分成許多小部份來降低風險.
這次更新稱為3.10a是因為它發布的本質(裡面只包含了平衡和設計上的更新).

Champions


Leblanc
Summary: LeBlanc’s base health regeneration and attack damage per level have been slightly increased.
Context: With unorthodox skills, unmatched mobility and a supremely squishy face, LeBlanc’s always been a difficult champion to master. While this is intended, the changes we made to her in Patch 3.9 made her even more vulnerable, especially during her laning phase. These minor buffs should improve her play experience and even her out a little.
Base health regen increased to 7.05 (from 5.05)
Attack damage per level increased to 3.5 (from 3.1)

勒布朗
大綱:勒布朗的基本回血能力和每等級提升的傷害力增加了

說明:基於非傳統的技能,超高的機動性和極為薄弱的體值,勒布朗一直是個很難玩的好的英雄.當然這是我們預期的事,可是在3.9中的變動讓他變的更容易受傷,特別是線上時期.這邊的小buff應該能讓他的整體遊戲經驗和使用上更好

基本回血量增加(5.05->7.05)
每等級提升的傷害增加(3.1->3.5)


Master Yi
Summary: Highlander now reduces ability cooldowns per kills and assists by a percentage amount rather than a flat second reduction. This means Master Yi will never get a “full reset” to chain Alpha Strikes together even if he kills with his first Alpha Strike. Additionally, Master Yi’s attack speed per level has been reduced, while Meditate’s damage reduction at later levels has been increased. Wuju Style’s passive attack damage bonus is now higher at earlier levels and lower at later levels.
Context: New Yi quickly emerged as a powerhouse champion, and while we soon identified the need to reduce his power, we wanted to do it in an intelligent way that created windows of opportunity for both Yi and his opponents, rather than by simply reducing his overall damage. We like Highlander’s reset mechanic, but the flat second reduction on it meant that solid Yi players could effectively chain Alpha Strikes together with no window of vulnerability after scoring a kill. These changes mean Master Yi needs to land a few basic attacks after earning resets in order to Alpha Strike, which should give his opponents opportunities to fight back. Yi’s Meditate buffs give him ways of bridging those cooldown gaps defensively if needed, and offer more viable options when upgrading abilities.
General
Attack speed per level decreased to 2% (from 2.75%)
Double Strike
Fixed a bug where the second strike would damage targets even when Master Yi was blinded
Meditate
Damage reduction increased at later ranks to 50/55/60/65/70% (from 40/45/50/55/60%)
Wuju Style
Passive attack damage bonus changed to 10% at all ranks (from 7/9/11/13/15%)
Highlander
Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist (instead of 18 seconds on kill or 9 seconds on assist)

易大師
大綱:大絕的被動現在會在擊殺或助攻時降低一定比例的技能CD,而不是固定數值.這代表著易大師在擊殺後永遠都沒辦法連發(Q)先聲奪人,就算在第一次(Q)就拿到人頭也一樣.除此之外易大師每等級提升的攻擊速度下降,而(W)冥想後期的降傷效果增加.(E)無極劍道的被動增傷在早期增加,後期降低.

說明:新的易大師很快的就成為了超強英雄,而我們也很快的就認知需要降低他的力量.我們需要用比較聰明的作法來調整易大師,讓他和他的敵人都留下更多的機會,而不是只單純的降低他的整體輸出.我們喜歡(R)高原血統的重置機制,但是固定秒數的降低CD讓熟練的易大師玩家能夠連發(Q)並在擊殺後有很長一段無敵時間.這邊的變動讓易大師需要在第一次使用(Q)後多普攻幾次才能再次發動,讓他的敵人有更多的機會來反擊.易大師的(W)buff讓他在有需要時,更有機會在這些(Q)的CD間存活下來,也讓他在升級時有更多的選擇.

一般
每等級得到的攻速降低(2.75%->2%)
(被動)修正就算易大師被致盲,雙重打擊第二下還是有傷害的bug
(W)冥想後期降傷效用增加(40/45/50/55/60%->50/55/60/65/70%)
(E)無極劍道的被動傷害固定(7/9/11/13/15%->10%)
(R)雙重打擊的被動改為擊殺或助攻時降低70%的CD,而不是固定(擊殺18秒,助攻9秒)


Riven
Summary: Riven can now leap over walls with the third hit of Broken Wings.
Context: Riven's Broken Wings started crossing walls on live following a few engine fixes. We looked at this and decided we want to fully support the emergent gameplay while cleaning up the ability’s environmental interactions. This change promotes Riven’s high mobility playstyle and skirmish play pattern, so we’ll balance around it rather than simply remove the change if it affects her power significantly.
General
Fixed an issue where several of Riven's particle effects were missing
Broken Wings
Third hit now knocks up affected targets rather than knocking them back
Only the third cast can now leap over walls
Hitbox has been retuned to more closely match the particles

雷玟
大綱:雷玟的(Q3)現在能跳過牆

說明:雷玟的(Q)斷罪之翼在上次的引擎更新後能過越過某些牆,我們在觀察之後決定完全的認可這個打法,並說明這個技能和環境之間的互動關係.這會提升雷玟的高機動性和小會戰的打法,所以我們會在這點上作平衡,而不是單純的移除它,如果在未來這對他的威力影響太大的話.

基本
修正一些特效消失的bug

(Q)斷罪之翼第三段(Q3)現在會擊飛被影響的目標,而不是擊退
(Q)只有第三段(Q3)能過牆
(Q)擊中判定現在修的和畫面更符合.


Shen
Summary: Shen’s Feint shield has been weakened, while Stand United can now be interrupted by root effects.
Context: As a dominant force in the competitive scene, Shen gets just a little too tanky in the late game – to the point where even primary damage dealers have a tough time eating through his shields. This small nerf should reduce some of Shen’s strong dueling potential. Additionally, our Stand United change has been brought in to increase the consistency with which we handle delayed movement abilities. Specifically, Shen’s Stand United channel will be interruptible by root effects, similar to Twisted Fate’s Gate. We’ll continue looking at other cases in the future.
Feint
Shield amount reduced to 60/100/140/180/220 (from 70/115/160/205/250)
Stand United
Can now be interrupted by root effects


大綱:慎的佯攻被調弱了,而大絕(R)並肩作戰能被定身給中斷

說明:作為高端的主宰者,慎在後期顯的有點太坦了,就算是主力傷害英雄都要花一段時間打破他的盾.
這邊的小nerf也會下修慎的單挑潛能.除此之外,大絕的修正讓這個技能和其他的延後技能更有一制性,慎的大絕現在會被定身給中斷,就和逆命的大絕(R)一樣.我們會在之後注意其他的範例.

(W)佯攻的盾時降低(70/115/160/205/250->60/100/140/180/220)
(R)大絕現在會被定身中斷.


Twitch
Summary: Twitch’s Expunge now deals less damage at early to mid levels.
Context: Currently Twitch's laning phase trades are too strong, even when he’s forced to pop Expunge before reaching full stacks of Deadly Venom. These changes should balance out the Plague Rat’s early game power without affecting his team fight potential.
Expunge
Base damage reduced to 20/35/50/65/80 (from 40/50/60/70/80)

圖奇
大綱:現在圖奇的毒性爆發在遊戲中期和早期傷害下降

說明:圖奇現在在線上換血的威力太強了,就算他在死亡毒液沒疊滿前就使用毒性爆發也一樣.這邊的調整應該會平衡瘟疫之源的早期威力,而不影響他團戰的潛能

(E)毒性爆發的基本傷害下降(40/50/60/70/80-?20/35/50/65/80)


Zac
Summary: Zac's passive healing blobs will now be harder to pick up for both him and his opponents. Additionally, Zac’s ult no longer grants him Tenacity while active.
Context: Previously, Zac’s pickup range was so large he would sometimes regain health from his blobs even if he stood still after using an ability. The blob radius change creates more potential counterplay in lane, since Zac and his opponents now have to specifically move to blobs to regain or deny health. The tenacity portion of Let’s Bounce has removed to allow for more gameplay in fights, notably by giving enemies the chance to lock Zac down while protecting vulnerable targets.
Cell Division
Blob absorption and squish radius reduced to 25 (from 100)
Let's Bounce
No longer grants tenacity
Fixed the tooltip to state that Zac removes all slows affecting him upon activation

札克
大綱:札克的被動血球現在對他和他的敵人來說都更難取得,而他的大絕在發動時不再有額外軔性

說明:之前被動的拾取範圍太大,有時候札克放完招後連動都不用動就能直接撿起血球,
這邊的拾取範圍變動讓他在線上更可能有好的反制法,因為札克和他的敵人可能會因為想去觸碰血球而有特別的動作.
大絕的額外軔性移除在團戰中提供了更多的可能性,特別是讓敵人想保護軟皮目標的時候有機會將札克定死.

(被動)細胞分裂的組織拾取範圍縮小(100->25)
(R)大絕不再提供額外軔性,並修正文案說明中移除全部緩速效果的部份.


Items
NOTE: If an item value or statistic is not mentioned, it is still present on the item.
Bilgewater Cutlass
Range reduced to 450 (from 550)
Active now takes into account the bounding boxes for each champion
Blade of the Ruined King
Range reduced to 450 (from 550)
Active cooldown increased to 90 (from 60)
Locket of the Iron Solari
Fixed a bug where it was granting more health regen than intended
Spirit Visage
Combine cost increased to 500 gold (from 375). Total cost increased to 2750 gold (from 2625)
Phage & Trinity Force’s Icy Passive
Summary: Phage and Trinity Force no longer have the “Icy” slow passive. Instead of a percentage chance to slow an enemy champion on hit, these items now grant movement speed for a short duration of time, along with even more movement speed on minion, monster, and champion kills. Frozen Mallet’s function remains unchanged, but its recipe has changed.
Context: Following the nerfs to Blade of the Ruined King, we wanted to create more tools to help bruisers stick to their targets. Ultimately we focused on in-skirmish mobility as a valuable and healthy stat for all champions.
Phage
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
Combine cost reduced to 375 gold (from 590). Total cost reduced to 1250 gold (from 1465)
Trinity Force
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
UNIQUE Passive - Spellblade
Damage increased to 200% base attack damage (from 150%)
Due to Phage's price reduction, total cost is now 3628 gold (from 3843)
Frozen Mallet
Recipe Changed: Giant's Belt + Pickaxe + Ruby Crystal + 950 gold = 3300 total gold
UNIQUE Passive – Icy retained

道具
如果某樣道具的屬性或價格沒提到,那他們就是照舊.

比爾吉沃特彎刀
主動技施放距離下降(550->450)
施放距離現在會考慮每個英雄的體積

殞落王者
主動技施放距離下降(550->450)
主動技的CD增加(60->90)
=============================================
日輪的加冕
修正回血回太多的bug.
=============================================
振奮鎧甲
合成價格上升(375->500),總價變成(2625->2750)
==============================================
淨蝕之鎚和三向之力的寒冰被動
大綱:淨蝕之鎚和三向之力不再有寒冰的緩速被動.在移除了普攻的機率緩速後,
它們提供在每次普攻後短期間的移動速度增加,當在擊殺小兵,野怪和英雄時會提供更多跑速.
冰霜之錘的緩速效果不變,但是配方有所變動.

淨蝕之鎚
被動-寒冰移除
新的被動-狂怒-每次普攻提升20跑速2秒.擊殺小兵,野怪和英雄時提升60跑速2秒.
合成費用下降(590->375),總價下降(1465->1250)

三向之力
被動-寒冰移除
新的被動-狂怒-每次普攻提升20跑速2秒.擊殺小兵,野怪和英雄時提升60跑速2秒.
被動-魔法彎刀-傷害提升(150->200普攻傷害)
因為淨蝕之鎚價格下修,所以總價下降(3843->3628)

冰霜之錘
配方改變-巨人腰帶+十字鎬+紅寶石+950G=3300G
被動-寒冰 保留


Maps
Summoner's Rift
Lesser Wraith
Fixed a bug where lesser wraiths were granting less experience than intended (4 instead of 15)
Twisted Treeline and Crystal Scar
Blade of the Ruined King
Now available on the Crystal Scar
Entropy
UNIQUE Passive - Icy removed
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
Due to Phage's price reduction, total cost is now 3400 gold (from 3615)
Kitae's Bloodrazor
Removed from the Crystal Scar
Howling Abyss
Poros
No change. Still awesome

召喚師峽谷
小鬼-修正小鬼魂提供的經驗值比預期少的bug.(原本是15,只提供4)

扭曲樹林和水晶之痕
隕落王者
        在水晶之痕不能買

急凍戰鎚
        唯一被動-寒冰-移除
        新的被動-狂怒-每次普攻提升20跑速2秒.擊殺小兵,野怪和英雄時提升60跑速2秒.
        因為淨蝕之槌價格調降,總價下降(3615->3400)

凱特的血刃
        在水晶之痕不能買

ARAM
普羅
        沒變,還是一樣超讚的!
        

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全部主題 :: 遊戲基地 英雄聯盟LeagueofLegends 討論板
 
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[分享] [自製造型] 伊澤瑞爾 脈衝火燄 依澤瑞爾(LV16) (改)
Aug 22nd 2013, 01:56, by s9101341 ( xjxjxj )

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[問題] 有關租屋(有開發票的)
Aug 22nd 2013, 09:53, by Claire29

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標題[問題] 有關租屋(有開發票的)

時間Thu Aug 22 09:53:10 2013

最近要到永康工業區(或永康科技園區)上班 公司剛遷廠到那邊 有兩廠 應該是在附近 公司剛好有補助房租5,000元/月....但是要拿發票請款 不知道有沒有人知道哪些可以開發票的...我只有找到采泊會館 但有同事不是很喜歡 希望再看看其它的.... 再麻煩大家了 謝謝 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.125.210.106

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[問題] 祈福的小木牌(?)哪裡買?
Aug 22nd 2013, 09:57, by kkmanbbs

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標題[問題] 祈福的小木牌(?)哪裡買?

時間Thu Aug 22 09:57:18 2013

下個月澳門的朋友要來台南 想要買圖中這個祈福的小牌子 http://i.imgur.com/p77RJ8r.jpg
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[食記] 安平區 烤狀猿日式炭火燒肉
Aug 22nd 2013, 09:58, by s500i

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標題[食記] 安平區 烤狀猿日式炭火燒肉

時間Thu Aug 22 09:58:42 2013

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PTT5566:廣告文 08/22 10:01

s500i:從哪裡看出是廣告文 ? 08/22 10:03

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[問題] 有關租屋(有開發票的)
Aug 22nd 2013, 09:53, by Claire29

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標題[問題] 有關租屋(有開發票的)

時間Thu Aug 22 09:53:10 2013

最近要到永康工業區(或永康科技園區)上班 公司剛遷廠到那邊 有兩廠 應該是在附近 公司剛好有補助房租5,000元/月....但是要拿發票請款 不知道有沒有人知道哪些可以開發票的...我只有找到采泊會館 但有同事不是很喜歡 希望再看看其它的.... 再麻煩大家了 謝謝 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 59.125.210.106

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高市山區溪水暴漲 南橫公路便橋遭沖毀
Aug 22nd 2013, 02:22

【劉智維/高雄報導】高雄市昨入夜後至今日清晨雨勢轉強,台20線南橫公路桃源區桃源通往勤和的撒拉阿塢鋼便橋遭荖濃溪暴漲溪水沖毀,目前桃源區勤和、復興拉芙蘭及梅山等四里對外交通暫時中斷。
 
桃源區公所表示,由於目前水勢仍然湍急,便橋搶修困難,目前已派員查看替代道路路況是否可以通行,昨夜四里較危險地區居民均已疏散避難處所過夜,人員及物資目前安全無虞。

撒拉阿塢便橋已遭沖毀。翻攝畫面

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快艇保羅 當選NBA工會主席
Aug 22nd 2013, 02:24

【綜合報導】美國職業籃球(NBA)工會現任主席費雪(Derek Fisher)宣布,洛杉磯快艇明星球員保羅(Chris Paul)將接棒擔任工會主席。

保羅小檔案 Chris Paul
★生日:1985/5/6(28歲)
★身高/體重:183公分/79公斤
★選秀:2005年第4順位
★球隊:洛杉磯快艇隊
★年薪:1867萬美元(約5.6億台幣)
★感情狀況:已婚,育有2子
★特殊榮譽:
.6次明星隊成員(2008-13)
.1次明星賽MVP(2013)
.3次年度防守第1隊(2009、2012-13)
.年度最佳新人(2006)
.2次助攻王(2008-09)
.5次抄截王(2008-09、2011-13)

快艇保羅當選NBA工會主席。資料照片

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