批踢踢實業坊 ask 板
 
[請問] 派對的遊戲 獎勵和懲罰
Nov 20th 2013, 16:35, by yl30

作者yl30 (台中晨勃零)

看板ask

標題[請問] 派對的遊戲 獎勵和懲罰

時間Wed Nov 20 16:35:11 2013

最近辦了一個派對 主辦人徵求一些活動點子 我這個沒用的公關要做企畫該做的事 我怎麼知道阿!! 請問一下有哪些遊戲是可以趴體炒熱氣氛用的 有哪些懲罰以及遊戲呢? 麻煩大家了!! -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 61.230.80.101

davidtang:國王遊戲 羅菠蹲 火焰秀 11/20 16:40

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批踢踢實業坊 ask 板
 
[請問] 有關一口麵的故事!吃完會飛進來...
Nov 20th 2013, 16:48, by marsfb

作者marsfb (海豹)

看板ask

標題[請問] 有關一口麵的故事!吃完會飛進來...

時間Wed Nov 20 16:48:15 2013

好像是一本書還是一個故事 有人知道他的出處嗎?? 我的印象大概就是要是沒有一吃完就把碗蓋起來的話 就會從很遠的地方飛進一沱麵,然後你就得繼續把他吃完 請問這是一本書? 還是哪個地方的特色?? 我想找到他的出處,謝謝。 -- ※ 發信站: 批踢踢實業坊(ptt.cc) ◆ From: 42.71.88.15

rie779:這是日本的吃法吧 11/20 16:49

marsfb:嗯嗯!好像是日本!之前我記得是看某本書介紹!所以很想找到 11/20 16:54

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thumbnail 中工處營產管理座談 宣導營產法令強化管理作為
Nov 20th 2013, 08:25, by service.nownews@gmail.com (nownews)

(軍聞社記者卓以立臺中廿日電)為落實營產管理工作,軍備局工營中心中部地區工程營產處今天舉辦「一0二年下半年度營產管理座談會」,邀集中部地區國軍所屬機關及部隊營產管理人員與會,希望透過意見交流,讓各單位業務主管熟稔營產管理相關程序、法令與政策,建立正確管理概念與認知。

 該項座談會上午於新實營區舉行,會中宣導「國軍不動產管理教則」、「國軍營地運用」、「營產管理作業」等規定,同時針對營地巡管、營區管理維護等議題,進行問題研討與意見交換,藉此使與會人員更加瞭解營產管理規定,建立完善的範疇概念。

 中工處在會中也提出「營地借出一定要完成借用手續」、「拆除房建物要先完成報廢手續」、「已報廢待拆除房舍應依期程辦理拆除」及「營區既有房舍要完成建物登記」等重點提示,以精進各單位營產管理實務工作。

關鍵字: 國防軍事 政治

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thumbnail 薛世榮承繼父志 選擇「軍旅」經營個人志業
Nov 20th 2013, 08:25, by service.nownews@gmail.com (nownews)

(軍聞社記者卓以立臺中廿日電)「投入軍旅不僅能擁有一份穩定工作,還能在保家衛國使命過程中,累積個人經驗,學得一技之長。」服務於中部地區後備指揮部的薛世榮士官長,鼓勵時下青年學子,部隊提供完善進修管道,不僅有機會充實知識,更可為人生蓄積充沛能量。

 民國八十六年高中畢業後即從軍的薛世榮,陸軍步兵學校領導士官班結訓,先後服務於陸軍292師、陸軍192旅、後備905旅及中部地區後備指揮部等單位,歷練班長、組長、連士官長等職務,服役期間他利用公餘時間進修,民國九十六年取得逢甲大學企管系學士學位,認真盡職、戮力從公,在今年榮獲「國軍楷模」殊榮。

 薛世榮有四個兄弟,在家中排行第三的他,從軍主要受父親的影響,父親是陸軍砲兵少校退役,記憶中的父親是一個非常嚴謹的人,說話鏗鏘有力,對自我要求非常高,時常訓勉四個兄弟,「身為男孩子必須要有責任感,對自己的所做所為必須負責」,正因為父親身教的影響,讓薛世榮和弟弟決定都以軍人為職志。

 十七年的軍旅生涯難免有挫折,在心情低落時他會和飛彈部隊服役的弟弟,互相勉勵,為對方加油打氣;也常以父親的期勉「人可以失敗,但不可以失志,不可以被輕易打倒。」想想這些話之後,他又會再重新出發,期許自己充滿能量面對工作。

 薛世榮從基層的班長一路走來,都是擔任領導幹部,這些職務的歷練,使他成長、更有自信,更學會了部隊管理及統籌規劃的能力。

他相信,選擇「軍旅」就業與築夢的目標都能一次滿足,更可以奠定人生事業穩固的基礎。

關鍵字: 國防軍事 政治

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XIU MIN挑戰咖啡師 夢想考執照開店
Nov 20th 2013, 03:51

韓星網 – 

EXO成員XIU MIN挑戰咖啡師,彰顯與眾不同的魅力。

生活時尚雜誌《THE CELEBRITY》為了實現在各種採訪中自稱熱愛咖啡並夢想成為咖啡師的XIU MIN的願望,向他提供了體驗一日咖啡師的機會。雜誌社為了XIU MIN特意邀請了韓國咖啡師協會的專業咖啡師劉泰雲(音譯)作為指導人員,説明他完成挑戰。

XIU MIN親自挑選咖啡豆,將研磨過的烘焙咖啡製成濃縮咖啡並利用牛奶泡沫與濃縮咖啡來完成咖啡拉花藝術。他還親自為在場的工作人員製作拿鐵。

XIU MIN稱:「親自參與制作咖啡的全程讓我對咖啡的真正魅力越陷越深。通過這次的機會,我想總有一天會挑戰咖啡師執照,開一家夢想已久的小小的咖啡店。」

XIU MIN的咖啡師挑戰記以及與專業咖啡師劉泰雲一起開發的獨特咖啡配方將刊登在《THE CELEBRITY》12月號中。朴辰永/文 版權所有 韓星網 禁止轉載

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Sony nears breakeven point on PlayStation 4 hardware costs, says IHS
Nov 20th 2013, 08:30

Sony nears breakeven point on PlayStation 4 hardware costs, says IHS

Press release; Jessie Shen, DIGITIMES [Wednesday 20 November 2013]

For the past seven years, Sony has offered various revisions of the PlayStation 3 console, many of which were sold at a loss. However, with the new PlayStation 4, Sony has produced a design whose component and manufacturing costs are starting out lower than its price tag – paving the way for the company to quickly attain profitability on hardware sales, according to IHS.

Furthermore, the PlayStation 4 delivers major upgrades where it counts, with a processor and memory subsystem that pushes the envelope in terms of performance and product design, IHS indicated.

The bill of materials (BOM) for the PlayStation 4 amounts to US$372. When the manufacturing expense is added in, the cost increases to US$381. This comes in US$18 lower than the US$399 retail price of the console, IHS observed.

When other expenses are tallied, Sony initially will still take a loss on each console sold. But the relatively low BOM of the PlayStation 4 will allow the company to break even or attain profitability in the future as the hardware costs undergo normal declines, IHS said.

"When Sony rolled out the original model of the PlayStation 3 in 2006, teardown analysis revealed that the console delivered supercomputer-class performance at a price equivalent to a notebook PC," said Andrew Rassweiler, senior director, cost benchmarking services for IHS. "However, this achievement came with a major downside for Sony, as the BOM costs for most of the different versions of the console were in excess of the retail prices, in some cases by more than US$100. Although Sony brought the PlayStation 3's costs down significantly during its lifetime, the company's intent was never to make money on the hardware, but rather to profit through sales of games and content."

"This time, Sony is on a greatly shortened path to the hardware break-even point, or even profitability, with its cost-conscious PlayStation 4 design. The company is pulling off this feat, despite offering a brand-new design that once again includes avant-garde components that yield superfast performance. The PlayStation 4 keeps a lid on costs by focusing all the additional expense on the processor and memory – and reducing outlays for the optical drive, the hard disk drive (HDD) and other subsystems," Rassweiler noted.

The PlayStation 4 is more economical for Sony than even the revision of the PlayStation 3 torn down by IHS, which was shipped in 2009, a model dubbed the CECH-2001A. That version of the PlayStation 3 carried a US$336 BOM and manufacturing cost compared to a US$299 sales price.

The costliest subsystems in the PlayStation 4 are the core processor and the associated graphic DRAM, which together entail US$188 – representing slightly more than 50% of the BOM of the entire console, IHS disclosed. This compares to only 29% for the fourth-generation PlayStation 3.

For the PlayStation 4, Sony clearly has integrated two functions – the CPU and GPU – that were previously two discrete ICs, IHS observed.

"Sony clearly has made the decision to focus on balancing the brains and economics of the console, with the processor and memory dominating both the design and the BOM," said Jordan Selburn, senior principal analyst for consumer platforms at IHS. "This processor is a monster, with the surface area of the chip amounting to about 350 square millimeters. That is three times larger than any other chip manufactured using equivalent-process technology that has been examined by the IHS Teardown Analysis service. Despite the remarkable silicon acreage of this device, it comes at a price point attractive to mainstream consumers while delivering a very high level of performance. Future versions, manufactured with even more advanced semiconductor processing technology, will further enhance both cost and performance."

The processor exhibits a high degree of integration, using advanced 28nm semiconductor manufacturing, and combining both the CPU and GPU into a single device. The AMD processor includes an eight-core Jaguar CPU and a Radeon GPU. This processor costs US$100, IHS estimates, compared to an US$83.55 combined total for the two prior, equivalent ICs from IBM and Nvidia that were used in the PlayStation 3 that IHS analyzed in 2009.

The cost increase for the DRAM is even more remarkable, at an estimated US$88, up from just US$9.80 for the fourth-generation PlayStation 3, i.e. the CECH-2001A. Note that the US$9.80 total does not include the DRAM that was mounted directly to the Nvidia processor in the PlayStation 3 that IHS analyzed in 2009. This cost increase is due to the PlayStation 4's adoption of advanced GDRAM GDDR5.

"GDRAM DDR5 memory has much higher bandwidth than the DDR3 used in the Xbox One. It also works better with parallel computing and is designed specifically to enhance graphics performance," said Mike Howard, senior principal analyst, DRAM & memory, for IHS. "Because of its cutting-edge status, GDRAM GDDR5 is more expensive than DDR3, which is used in high volume in products including PCs and older game consoles."

Offsetting the increased costs for the processor and memory are unchanged or lower expenses for other subsystems. The biggest area of cost reduction is in the optical drive, at only US$28, compared to US$66 for the CECH-2001A PlayStation 3. With the optical drive mechanism remaining largely unchanged since 2009, Sony was able to capitalize on the dramatic price erosion in this product during the past four years, IHS said.

Sony trimmed another US$10 from the BOM by using a more integrated design overall for the PlayStation 4. The design allowed Sony to reduce the number of small-sized ICs, discrete semiconductors and passive components. The total cost of these devices amounted to US$40 in the PlayStation 4, down from US$50.23 in the CECH-2001A PlayStation 3.

Another US$5 reduction was achieved in the mechanical portion of the design, including enclosures – like plastics and metals – and in the electro-mechanical content, such as PCBs, connectors and wire harnesses.

The HDD in the PlayStation 4 is US$1 cheaper than the one in the CECH-2001A PlayStation 3, despite a major jump in capacity to 500GB, up from 120GB. This cost reduction reflected the major decline in HDD costs during the past four years, IHS noted.

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Sony nears breakeven point on PlayStation 4 hardware costs, says IHS
Nov 20th 2013, 08:30

Sony nears breakeven point on PlayStation 4 hardware costs, says IHS

Press release; Jessie Shen, DIGITIMES [Wednesday 20 November 2013]

For the past seven years, Sony has offered various revisions of the PlayStation 3 console, many of which were sold at a loss. However, with the new PlayStation 4, Sony has produced a design whose component and manufacturing costs are starting out lower than its price tag – paving the way for the company to quickly attain profitability on hardware sales, according to IHS.

Furthermore, the PlayStation 4 delivers major upgrades where it counts, with a processor and memory subsystem that pushes the envelope in terms of performance and product design, IHS indicated.

The bill of materials (BOM) for the PlayStation 4 amounts to US$372. When the manufacturing expense is added in, the cost increases to US$381. This comes in US$18 lower than the US$399 retail price of the console, IHS observed.

When other expenses are tallied, Sony initially will still take a loss on each console sold. But the relatively low BOM of the PlayStation 4 will allow the company to break even or attain profitability in the future as the hardware costs undergo normal declines, IHS said.

"When Sony rolled out the original model of the PlayStation 3 in 2006, teardown analysis revealed that the console delivered supercomputer-class performance at a price equivalent to a notebook PC," said Andrew Rassweiler, senior director, cost benchmarking services for IHS. "However, this achievement came with a major downside for Sony, as the BOM costs for most of the different versions of the console were in excess of the retail prices, in some cases by more than US$100. Although Sony brought the PlayStation 3's costs down significantly during its lifetime, the company's intent was never to make money on the hardware, but rather to profit through sales of games and content."

"This time, Sony is on a greatly shortened path to the hardware break-even point, or even profitability, with its cost-conscious PlayStation 4 design. The company is pulling off this feat, despite offering a brand-new design that once again includes avant-garde components that yield superfast performance. The PlayStation 4 keeps a lid on costs by focusing all the additional expense on the processor and memory – and reducing outlays for the optical drive, the hard disk drive (HDD) and other subsystems," Rassweiler noted.

The PlayStation 4 is more economical for Sony than even the revision of the PlayStation 3 torn down by IHS, which was shipped in 2009, a model dubbed the CECH-2001A. That version of the PlayStation 3 carried a US$336 BOM and manufacturing cost compared to a US$299 sales price.

The costliest subsystems in the PlayStation 4 are the core processor and the associated graphic DRAM, which together entail US$188 – representing slightly more than 50% of the BOM of the entire console, IHS disclosed. This compares to only 29% for the fourth-generation PlayStation 3.

For the PlayStation 4, Sony clearly has integrated two functions – the CPU and GPU – that were previously two discrete ICs, IHS observed.

"Sony clearly has made the decision to focus on balancing the brains and economics of the console, with the processor and memory dominating both the design and the BOM," said Jordan Selburn, senior principal analyst for consumer platforms at IHS. "This processor is a monster, with the surface area of the chip amounting to about 350 square millimeters. That is three times larger than any other chip manufactured using equivalent-process technology that has been examined by the IHS Teardown Analysis service. Despite the remarkable silicon acreage of this device, it comes at a price point attractive to mainstream consumers while delivering a very high level of performance. Future versions, manufactured with even more advanced semiconductor processing technology, will further enhance both cost and performance."

The processor exhibits a high degree of integration, using advanced 28nm semiconductor manufacturing, and combining both the CPU and GPU into a single device. The AMD processor includes an eight-core Jaguar CPU and a Radeon GPU. This processor costs US$100, IHS estimates, compared to an US$83.55 combined total for the two prior, equivalent ICs from IBM and Nvidia that were used in the PlayStation 3 that IHS analyzed in 2009.

The cost increase for the DRAM is even more remarkable, at an estimated US$88, up from just US$9.80 for the fourth-generation PlayStation 3, i.e. the CECH-2001A. Note that the US$9.80 total does not include the DRAM that was mounted directly to the Nvidia processor in the PlayStation 3 that IHS analyzed in 2009. This cost increase is due to the PlayStation 4's adoption of advanced GDRAM GDDR5.

"GDRAM DDR5 memory has much higher bandwidth than the DDR3 used in the Xbox One. It also works better with parallel computing and is designed specifically to enhance graphics performance," said Mike Howard, senior principal analyst, DRAM & memory, for IHS. "Because of its cutting-edge status, GDRAM GDDR5 is more expensive than DDR3, which is used in high volume in products including PCs and older game consoles."

Offsetting the increased costs for the processor and memory are unchanged or lower expenses for other subsystems. The biggest area of cost reduction is in the optical drive, at only US$28, compared to US$66 for the CECH-2001A PlayStation 3. With the optical drive mechanism remaining largely unchanged since 2009, Sony was able to capitalize on the dramatic price erosion in this product during the past four years, IHS said.

Sony trimmed another US$10 from the BOM by using a more integrated design overall for the PlayStation 4. The design allowed Sony to reduce the number of small-sized ICs, discrete semiconductors and passive components. The total cost of these devices amounted to US$40 in the PlayStation 4, down from US$50.23 in the CECH-2001A PlayStation 3.

Another US$5 reduction was achieved in the mechanical portion of the design, including enclosures – like plastics and metals – and in the electro-mechanical content, such as PCBs, connectors and wire harnesses.

The HDD in the PlayStation 4 is US$1 cheaper than the one in the CECH-2001A PlayStation 3, despite a major jump in capacity to 500GB, up from 120GB. This cost reduction reflected the major decline in HDD costs during the past four years, IHS noted.

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MSN 新聞 - 社會新聞
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闖宅傷人強盜 宜警逮三人聲押
Nov 20th 2013, 06:05

宜蘭縣冬山鄉柯林路附近日前發生歹徒持槍侵入民宅強盜,並開槍射擊傷人案件,宜蘭檢警宣佈偵破,起出大批槍械,三名涉案被告檢方聲請法院羈押獲准。

宜蘭地檢署指出,陳怡龍檢察官在10月29日獲報後,指揮宜蘭警方組成專案小組共同偵辦,11月12日、16日分別前往宜蘭縣三星鄉、五結鄉、新北市五股區等處執行搜索、拘提,查獲涉案的廖姓、陳姓、張姓及游姓男子四人,並起出改造槍枝4支、霰彈槍1把、子彈45發、霰彈12發。檢察官訊問後,其中三人向法院聲請羈押獲准,另一人則因另案由警方羈押在所。

(攝影:賴沁沁)

【加入MSN 新聞粉絲團】

內容來源 : 中廣新聞網 更新日期 : 2013/11/20 14:05

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籤詩千思千千事-人生如棋.落棋不悔 :: 痞客邦 PIXNET ::
人生如棋,黑與白的交錯,生與死的交融。人生如棋亦如戲,棋中有戲,戲中有棋。棋中戲中演人生。 
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蘇珊米勒每日運勢:2013.11.21
Nov 20th 2013, 08:47

原來我的離開無所謂  

附註:【蘇珊米勒每日運勢使用說明】
本文適用在美國時間:2013.11.20
本文適用在台灣時間:11.20下午四點~11.21下午四點。

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籤詩千思千千事-人生如棋.落棋不悔 :: 痞客邦 PIXNET ::
人生如棋,黑與白的交錯,生與死的交融。人生如棋亦如戲,棋中有戲,戲中有棋。棋中戲中演人生。 
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蘇珊米勒每日運勢:2013.11.21
Nov 20th 2013, 08:47

原來我的離開無所謂  

附註:【蘇珊米勒每日運勢使用說明】
本文適用在美國時間:2013.11.20
本文適用在台灣時間:11.20下午四點~11.21下午四點。

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